![]() Calling for a boycott seems very selfish to me. She didn't think the offer was fair and declined, so they've found someone else to do the job. I wouldn't be surprised if they stay close to the minimum accepted pay for most people involved in the project. You call this a highly anticipated sequel in a popular franchise, but in reality Bayonetta 2 was almost certainly barely profitable enough to even convince Nintendo to fund a sequel. What about the writers? Artists? Programmers? You get the point. What do you think other Bayonetta 3 voice actors will say when they find out that she's getting paid 10x more than what they get? And why only pay the voice actors more? The music is important right? Let's give the composer a raise. And no, $25000-$50000 alone won't make that difference, but you have to consider the ripple effect this could have. When you start throwing around $25000-$50000 like that on a project with thin margins, you'll quickly turn a decently profitable game into a flop. VersusDMC: "Why not spend an extra 25-50k to get the original actor and not subject the fans to a new voice that some might find good enough but some might find is just not the same. Just to keep the discussion rolling how much does somebody like Troy Baker make an hour or per word and how long is a recording session for them? ![]() I can send you all the links to back up my claims. You put aside specific budgets for specific departments before even production starts. You may have a personal investment in her voice, but you don’t know how development cost is allocated. How come all the other voice actors didn’t turn down the offer or go on Twitter to complain and boycott the game? She even said it was the minimum (though from my research it’s not the minimum) and nobody did anything illegal. It’s not a huge seller, but it does have a very strong fan base. I don’t know how you can justify 25-50k for a single voice actor with a limited budget that we have no clue about that goes to not only development/production, but also marketing for a niche AA game that as of last year only sold 1.04 million units globally (we’ll round it to 2 mill just for arguments sake). Now, call me crazy, but is $4000 a bad deal? Seeing how it’s actually the average for voice actors and is a set amount (maybe the minimum, but that’s debatable) for the actual voice actor union Taylor is a part of. Another said most VA’s make between $4000 - $6000 a month. In a 2022 interview with a prominent game voice actor he says typically a session can go from 1 - 5 hours. Why do I know this? Well, I did extensive research having a debate in another forum post. If you go the low-end at $200/hour she would have made $3,200. Now, doing quick math at $350/hour she would have gotten $5,600. Again, that’s high end experienced game voice actors.ĭo you know how long it took Hellena Taylor to do the recordings for the original Bayonetta? She actually tells it in an interview you can YouTube, she says it took her 4 days at 4 hours per day. On average experience voice actors make $200 - $350/ hour or they get paid less per word. My point on not knowing the voice actor was to demonstrate that she doesn’t hold the clout that other well known voice actors do. CrimsonWing69 150d ago (Edited 150d ago I get the sentiment, I really do and in a world where you can throw cash out despite a project budget it’d be a wonderful world.
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