Unfortunately, there's no online multiplayer to speak of, but local co-op is still a good amount of fun and will certainly appeal to gamers interested in killing the undead together. For example, one challenge turns out all the lights in the arena and forces you to battle in the dark. In the single-player game, you can opt to either dive into Arcade Mode, which has three different gameplay variations (Free Play, Timed and Defend Daisy) or work on individual challenges, which give you specific tasks to complete in atypical situations. The real meat of the game lies in the single-player and multiplayer offerings. Burn offers players a number of tutorials to experiment with, though they're entirely optional. With that in mind, you'll have to exercise caution when lighting the zombies on fire as running into a blazing group of the undead is, naturally, a terrible idea. However, flaming zombies will no longer be afraid of the fire and will come after you. This lets you run through masses of zombies without getting hurt and setting them on fire in the process. By holding down R2, Bruce will take out his default secondary weapon which is a torch. In Burn, Zombie, Burn! there are essentially two states that a zombie can be in: on fire and not on fire. But at the end of the day, fire is one of your greatest tools. This led to the bat becoming my favorite weapon, as you can charge it up and send a bunch of poor ghouls flying through the air. I will admit that it's strangely satisfying to go around and whack zombies with a baseball bat. Regardless, Burn is very easy to jump into as there's a simple arcade mode that lets you immediately enter the action. Perhaps doublesix didn't want to over-saturate the PlayStation Store with this control type, but in the case of Burn it would make sense - especially when you consider the fact that partial implementation of the scheme is already present. I'm slightly puzzled as to why true dual-analog controls weren't incorporated into Burn, Zombie, Burn! as they seem most suitable for this type of game. You can also click in the stick, as R3 drops your current weapon. When locked-on to a nearby zombie, you can adjust the angle at which you're firing by rotating the stick. The right analog stick isn't completely unused in Burn. Fortunately, all the more challenging aspects of the game aren't in the controls but are worked into the design itself, like balancing zombies that are on fire and zombies that are not (which I'll explain shortly). There aren't any hurdles to get over besides learning how to deal with the growing number of zombies on screen at one time. Burn is the type of game that you can pick up and play in a few short moments. You can also drop and detonate explosives with the Triangle and Circle buttons, as well as kick normal explosives away from your character with a quick tap of the Square button. Alternatively, you can hold down L1 to lock-on to the nearest troublesome zombie, or hold L2 to strafe. Instead, you can simply fire in the direction you're running with a simple press of the X or R1 button. The left stick obviously still moves your character, but the right stick doesn't control the direction your character faces. Although the game might seem like it's a perfect fit for modern dual-analog design, doublesix decided to steer clear of that philosophy and implement a different control scheme. In Burn, Zombie, Burn!, you'll play as Bruce and fight tirelessly in an attempt to dispatch the shambling masses with a healthy assortment of guns, blunt objects and good, all-natural fire.
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