![]() Lowering these settings will make the game run faster at the expense of visual quality. Lost in Random is an innovative and enjoyable take on its genre, and a game that’s very easy to get lost in.The video options you choose in-game have a large effect on your FPS. ![]() Despite its faults, the combat's close similarities to 3D version of the Megaman Battle Network and Starforce series in all of the best ways makes it highly entertaining. The art style may give the impression of journeying through a Tim Burton-inspired, imaginative landscape, but Lost in Random has its own identity that makes it worth exploring. Lost in Random is certainly a unique and interesting game, in spite of its flaws and aside from its inspirations. While there will be a Day 0 patch for the retail version of the game that is intended to fix the problem, these issues were at the very least present during pre-launch gameplay. While the game ran fine for the most part, there were some very serious crashes experienced during gameplay. Performance issues also hindered the experience in Lost in Random, though they were at least infrequent. Since this is the primary method of damaging enemies, it can get old fast. However, even when she does get that far the second issue rears its head: The weapon combat in Lost in Random is very repetitive and can be frustratingly ineffectual with how little damage it does. Primarily, it’s very slow to get going, since Even doesn’t start a fight with access to any card abilities and must use her slingshot to slowly earn that privilege. The problems that this otherwise novel combat system unfortunately runs into are twofold. From giving Even weapons, to creating time distortion fields, to just making a slew of bombs, the abilities on these cards range quite widely and make for some interesting combat. Dicey starts out not being able to roll more than two thanks to being an incomplete die, but he gains the ability to roll higher over the course of the story. Whenever the player wishes during this process, Dicey can be thrown, and the resulting roll determines how many points they have to spend on card abilities. These crystals allow a hand of ability cards to slowly form, with a full hand constituting five total cards. It starts with Dicey absorbing crystals that fall off of enemies either as they die, or as Even shoots them off with her slingshot. The flow of each combat follows a distinct pattern, but what that leads to is always up to fate. Naturally, randomness plays a large role in the combat of Lost in Random thanks to the combination of a deck of ability cards and Dicey. These side missions tend to be no more than fetch quests or talk-a-thons, with the more complicated requiring some small amount of exploration, but they can offer some nice distractions from the critical path as well as some good rewards for players in the form of cards for battles or coins for shops. The game is mainly linear due to its story, but is structured so that each sequential district that Even visits in Random has its own hub areas to explore and sidequests that can be completed during that area’s storyline. ![]() Related: Klaus Lyngeled & Olov Redmalm Interview - Lost in RandomĬontrary to how it may first appear, Lost in Random can best be described as an RPG with some action elements. This quest takes the pair through each of Random’s six districts where they meet and help numerous other characters with their own problems as they desperately search for Odd in a traditional RPG narrative with several twists along the way. After setting out, Even finds herself a strange ally in the form of Dicey, a sentient Dice, who has the ability to grant Even magical powers by simply rolling him. Lost in Random’s story follows Even, a young girl born into the lowest region of society in the Tim Burton-esque world of Random, Onecroft, on her quest to save her sister Odd.
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